AI Insights · Timothy · October 2022
Top 5 3D Anime Games in Africa Q3 2022: Unified Platform Analysis
Discover the performance of the top 5 3D anime games in Africa for Q3 2022, featuring trends in downloads, revenue, and active users.
The third quarter of 2022 saw significant activity in the 3D anime games category across Africa. Here’s a detailed look at the performance of the top 5 games on a unified platform, using data from Sensor Tower.
ONE PIECE Bounty Rush The game from Bandai Namco Entertainment Inc. exhibited a notable increase in weekly revenue, starting from around $548 in late June and peaking at $2.3K in late August. Weekly downloads also showed an upward trend, starting at 12K and reaching a high of 21.7K by the end of August. The weekly active users saw a steady climb from 53.7K to 74.2K by the end of August, before stabilizing around 65.7K by the end of September.
SAKURA School Simulator This game by Garusoft LLC maintained relatively stable weekly downloads, averaging around 13K to 15K, with a slight decline to 7.9K by the end of September. The weekly active users remained strong, starting at approximately 97.7K and peaking at 102K in late August, before a dip to 87.7K by the end of the quarter.
Genshin Impact: Natlan Launch COGNOSPHERE PTE. LTD.’s game saw significant fluctuations in weekly revenue, starting at $8K in late June, peaking at $21.9K in mid-July, and ending at $19.6K in late September. Weekly downloads were relatively stable, ranging from 8.6K to 19.1K. The game also experienced a steady increase in weekly active users, reaching a high of 105.8K by the end of September.
BTS Island: In the SEOM Puzzle This game from HYBE IM Co.,Ltd. had a notable start with 76.4K downloads in late June, which dropped to around 1.2K by the end of September. Weekly revenue was modest, peaking at $1.3K in mid-July and ending at $683 in late September. The weekly active users followed a similar trend, starting at 66.7K and decreasing to 19.7K by the end of the quarter.
Yu-Gi-Oh! CROSS DUEL KONAMI’s game, released in early September, saw an initial surge in weekly downloads, peaking at 39.3K in its launch week. Weekly revenue started modestly at $109 and saw slight growth to $328 by mid-September. The weekly active users followed a similar trend, starting at 31.1K and ending at 18.9K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.